Common Skills

The default skill list for Daggers of Donaldham mirrors that of the Kerberos Club Roleplaying Game, with a few alterations. Here you can find the list of default skills accessible to all characters. Skills with equivalents that can be found in the Fate Core rulebook are listed with the name of the corresponding skill in parentheses (as long as the name isn’t already the same.) Those skills without an equivalent have a brief description.

Common Skills

  • Academics
    General education and knowledge of history
  • Alertness (Notice)
  • Arms
    Proficiency with melee weapons
  • Art
    Artistic knowledge and ability
  • Athletics
  • Brawn
    Physical strength
  • Bureaucracy
    Public and private political mobility and know-how
  • Burglary
  • Contacts
  • Craftsmanship
  • Deceit
  • Empathy
  • Endurance
    Ability to withstand physical strain and pain
    Special: Lengthens Physical stress track.
  • Fisticuffs
    Fighting unarmed
  • Horsemanship
    Riding skill and rapport with mounts
  • Intimidation
  • Investigation
  • Marksmanship (Shooting)
  • Occultism
    Knowledge of the arcane
  • Pilot
    Skill in operating airships
  • Presence (Rapport)
  • Resolve (Will)
    Special: Lengthens Mental stress track
  • Resources
    Special: Lengthens Wealth stress track.
  • Science
    Formal education in theoretical and applied sciences
  • Seamanship
    Skill in navigation and operating water-faring vessels
  • Stealth
  • Survival
    Outdoorsiness
  • Theology
    Knowledge of religion

Common Skills

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