Daggers of Donaldham
The default skill list for Daggers of Donaldham mirrors that of the Kerberos Club Roleplaying Game, with a few alterations. Here you can find the list of default skills accessible to all characters. Skills with equivalents that can be found in the Fate Core rulebook are listed with the name of the corresponding skill in parentheses (as long as the name isn’t already the same.) Those skills without an equivalent have a brief description.
General education and knowledge of history
- Alertness (Notice)
Proficiency with melee weapons
Artistic knowledge and ability
Public and private political mobility and know-how
Ability to withstand physical strain and pain
Special: Lengthens Physical stress track.
Riding skill and rapport with mounts
- Marksmanship (Shooting)
Knowledge of the arcane
Skill in operating airships
- Presence (Rapport)
- Resolve (Will)
Special: Lengthens Mental stress track
Special: Lengthens Wealth stress track.
Formal education in theoretical and applied sciences
Skill in navigation and operating water-faring vessels
Knowledge of religion